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Conventions
There are quite a few
conventions used in a complete Two Over One system.
Why So Many? They're
necessary because Standard American bidding was not designed for modern competitive play
and it has some weaknesses. Generally, you can pick those you feel comfortable with
and include them one at a time as you gain experience.
(All the conventions described here are
used as we play 2 Over 1. There are many others that we don't use; some players use
these conventions differently and our list changes occasionally. There are other versions
of some of these conventions, too. However, 90% of the Two Over One players you will
run into will play these conventions and will play them as described in this section.)
Required Conventions in Two Over One
There are
some conventions you must use to play Two Over One: Two Over One Forcing to Game
is the obvious one. 1NT Forcing for one round is a necessary addition for
all responder hands which can't force to game. Others are so common among advanced
players as to be virtually required; for example, Weak Twos and Jacoby
Transfers and Negative Doubles.
Finally, the optional ones you can add when you
are comfortable with the required ones: Michaels and Maximal Doubles and many others.
Some are offensive, some competitive and a few are obstructive.
Always a Tradeoff. If the reason for any particular convention seems obscure to
you, recall that each is designed to remedy some flaw in Standard American and generally
advances the basic philosophy of Two Over One, which is 'bid slowly with strength and preempt quickly with weakness'. Standard American often jumps with strength, thereby
taking up your own bidding space. Two Over One players do the opposite --we jump with
weakness to obstruct the opponents, not the partnership.
About This
Section of the Series. In this section is
a detailed description of the situation each convention is designed to address; the
strength requirements for using it; the usage - common or rare - and its 'alert-ability'.
Also, examples and typical bidding sequences are provided. In addition, in
Two Over One and in Bidding in Competition, you will find descriptions of them in context
of the bidding sequences they are most often associated with. For example, you will
find additional information on Jacoby Transfers in the Opening Notrump section of the Two
Over One section.
THE COMMON 2 OVER 1
CONVENTIONS
The common conventions used in Two Over One
are:
Five Card Majors
Limit Raises
Negative Double
Strong Two Clubs Opening
1NT Forcing For One round
Weak Jump Overcalls
Weak Twos
Two Over One Game force
(c) Robert D. McConnell, 1998 All
Rights Reserved
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