Rebids by Takeout Doubler

Always a Big Hand. For the takeout doubler to rebid anything directly (with a RHO opponent pass) after a takeout double response requires a strong hand -- 16 to 18+ dummy points minimum.

  • If responder has jumped, indicating 8+ HCP, then you should place the contract directly. Don't start a conversation -- responder (your partner) has bid his all. Bid whatever you think your side can make.

  • If third hand has redoubled, partner may be bidding a 5 card suit as a rescue only, as there are not enough points in a deck for full value bids from four players.

  • If third hand passed and partner bids at the lowest level, a 16 - 18+ HCP hand is still required just to raise one, as partner is forced to bid even with zero points. A single raise in this case asks partner to bid game with 6 - 7 points, so the doubler must have enough (19+ dummy points) to play at game with a dummy in that point range.


N              E              S              W

1§              Dbl          P              1©

P             2©

Even this 2© bid shows extra strength because West might have no points at all.

1§              Dbl          P              1©

P                  P          2§              P

P             2©     . . .

This is entirely different. East shows no extras -- he is simply being competitive because he didn't raise directly at his first opportunity.

1§              Dbl          P              1©

                    P              4©

This shows a blockbuster hand by East, promising 22+ points, as West denied as many as 7 HCP. As strong as a [1© - P - 2© - P 4© ] hand, at least.


Example Rebids By the Takeout Doubler

N              E              S              W

                    1§            Dbl          1©              1ª

                    P              ???

ª AKxx  

ª AKxx

© Jxxx   

© Jxx  

¨ AKQ   

¨ AKx

§ xx  

§ xxx

2 Spades  

Pass

                N              E              S              W

        1©              Dbl          Red          2ª

                P                 ???

ª AKxx

© Jxxx

¨ AKxx

§ x

East should bid 4 Spades. This may make or stop a N/W game.


N              E              S              W

                    1§         Dbl          Red          2¨

                    P             ???

ª AKxx

© Axx

¨ AJxx

§ xx

East should pass - West is preempting.


(c) Robert D. McConnell, 1998  All Rights Reserved